How to Play
|BILLIARD ACADEMY - REAL BREAK
Technic. Power. Control. Luck. Real Break.
Real Break is an excellent pool game with a lot to offer. The game
features 2 different variations of pool to play, great ball physics, many
unique features that adds plenty of spice to the game, and beautiful
artwork and graphics.
There are two game modes to select from. There is the traditional Pocket
Game in which you can pocket balls in any particular order. Clearing all
balls clears the stage. Then there is the more challenging 9-Ball Game in
which you have to play the lowest numbered ball first, and work your way up.
9-Ball, as a result, requires much more skills and effort than does the more
beginners-friendly Pocket Game.
Finishing a round of pool does not necessarily mean clearing the stage as
in order to advance in the game, you have to meet the score quota for each
stage you play. You can increase your score in many ways such as by hitting
and pocketing balls in a row or by pocketing balls in numerical order.
Sometimes you can even receive score bonuses if you hit a ball in a
particular called pocket as well.
Two neat ways to increase your score in just one stroke of the cue is the
Hyper Ball and Lucky shot. Hitting a Hyper Ball can greatly increase the
chances of pocketing several balls on table in just one shot as any ball a
Hyper Ball touches will literally go hyper and travel all over the table,
hopefully finding it's way in one of the pockets :) Then there's the Lucky
shot or should I say trick shot that you may be able to play as a last
resort. Hit it successfully and watch as all the balls find their way into
one of the pockets on table in just one shot of the cue. Most, if not all, are actual trick shots that can be done in real-life.
The ball physics for this game is surprising good, especially for a game
that is sprite based. Balls collide and move very naturally around the
table. They don't act like discs on ice like in other arcade pool games. The
English on the cue ball, however, can be a bit exaggerated at times
especially when drawing back. The carpet on the table literally burns away
as the cue ball draws back due to the massive amount of spin place on the
ball :) The pockets and table also seem to be of actual size as well. Pockets
aren't massive and tables not too small as in other arcade pool games.
There are 5 total stages. Each stage has a different girl. I wouldn't
think of them as your opponent, as they don't play against you, but more so
as encouragement since each time you clear a stage, you are treated with
what the game likes to call "Showtime." From the guess of it, you
guys probably know what happens here so there's no need for me to explain
Real Break is a great title that really captures the
essences and excitement of the game of pool. Of all the pool games available
in MAME, this is by far the best.
Pool, while simple to begin with, is an incredibly complex and
deep game to master. Just like mahjong :)
BILLIARD ACADEMY - REAL BREAK
There are two game modes to
select from. Both are different variations of the game of pool.
In this mode, all you have to do is sink all the balls in to complete
the stage. You do not have to sink the balls in any particular order.
In this mode, you have to sink the balls in numerical order, lowest
numbered ball first. Sink all the balls in to complete the stage. Note
that if you hit the target ball, the lowest numbered ball, first and sink the 9-ball in as a
result, you complete the stage even though there are still other balls
on table. You even win if you pocket the 9-ball on break shot as well.
|Easy or Normal:
||After choosing the game
mode, you get to choose what type of game you want to play. Each type
differs slightly from one another.
The cue ball can never fall into any pockets on table. It will simply
bounce off of the pocket if it does.
Clear Scores are generally lower than in Normal.
You can only go against the first 3 opponents.
The cue ball can fall into any pockets on table, as it should.
Clear Scores are generally higher than in Easy.
You go against all 5 opponents.
|Starting the Game:
At the start of the stage, you have 6 balls for your health and a
time of 120 seconds.
Each time you miss a shot, you lose a ball from your health. You lose
when you lose all your balls.
You are given 120 seconds to complete the stage. You lose when time
When you lose, the continue screen pops up. You can continue where you
left off if you do continue the game after losing.
|What are the controls:
||D-pad : Change direction of
shot of cue ball.
Button 1 : Press to begin charging the Power Meter. The Power Meter
measures the strength of your shot. Press again to stop the meter at the
Button 2 : Hold to see number associations for each ball on table.
Hold and press D-Pad to apply and adjust English on cue ball. English is
the term used when you hit the cue ball anywhere else besides dead
Note that you can also Masse and Jump the cue ball as well. Hold
button 2 and press Up a couple times until the cue ball at the top of
the screen rotates.
|Number of Stages:
||3 in Easy Mode. 5 in Normal
|How to Advance to the
To advance to the next stage, you must end the stage with a total score that is equal to or
more than the Clear Score as designated at the very start
of each round. You get an extra ball for your health for meeting the quota as well.
If you don't meet the quota by getting a total score that is less
than the Clear Score, you will have to play the same stage again. You also lose a ball
from your health.
Note that each time you fail to meet the score quota, the new quota
after for that same stage will drop in score by 500 pts. So if the
Clear Score was 3000 pts., it would be 2500 pts. after when you play the
|Clear Scores for Each
||Pocket/Easy : 2500. 3500.
Pocket/Normal : 3000. 4000. 5000. 6000. 7000.
9-Ball/Easy : 2500. 4000. 5000.
9-Ball/Normal : 3000. 4500. 5500. 6000. 6500.
|Scoring and Bonuses:
||Scoring during Game:
100 pts for each ball pocketed.
300 pts bonus for sinking 2 balls in a row.
400 pts bonus for sinking 3 balls in a row.
500 pts bonus for sinking 4 balls in a row.
And so on. (+100 for each there after)
At the end of the stage in Pocket mode, you receive additional bonus
points for pocketing balls in numerical order (Lowest to Highest).
500 pts bonus for sinking 2 balls in numerical order.
1000 pts bonus for sinking 3 balls in numerical order.
1500 pts bonus for sinking 4 balls in numerical order.
And so on. (+500 for each there after)
At the end of the stage in 9-Ball mode, you receive additional bonus
points depending on how many shot it took you to complete the round.
0 pts bonus for completing round in 19 or more shots.
500 pts bonus for completing round in 18 shots.
And so on. (+500 for each there after)
8500 pts bonus for completing round in 2 shots.
9000 pts bonus for completing round in 1 shot.
Sometimes during play, a pocket may have an icon over
it. The icon is an arrow that points into the pocket. Its basically a
challenge for you. Sometimes easy, sometimes not.
If you sink a ball into that particular pocket when the
icon is displayed over it, you will get an extra bonus as a reward.
The bonus you receive can either be 1 or 2 extra balls
for your health, or it can be 500 or 1000 extra bonus points.
Feature only in Pocket Mode.
To activate the Hyper Ball, you need to pocket the Hyper Ball
designated at the start of the round. Doing so will make one of the
balls on table into the actually Hyper Ball.
Hitting that Hyper Ball on table with the cue ball, will make both
balls go hyper. That is move around table in hyper speed, sort of. When
either ball touches any other ball on table, those ball will go hyper as
well. Ultimately with luck, one or more balls will find their way into
one of the pockets on table, leading to a good increase in your score.
If you do not hit the Hyper Ball, then nothing happens.
The cue ball can not sink into any pockets during this time but will
bounce off like in Easy mode.
Feature only in Pocket Mode.
When there are only 5 or less balls on table, you have the chance to
hit a Lucky shot.
The last ball in your health will flame up when there are only 5
balls left on table. Another ball will flame up if you miss a shot.
However, a ball will exhaust its flames for each shot you make in.
When all you have left is flamed balls in your health, you have the
chance to hit a Lucky shot. Hitting the shot successfully will pocket
all the balls in in just one shot!
All the balls are rearranged and set up like above
depending on the amount of balls left on table. Everything is set up for
you, from the placement of the balls, the direction of the shot of the
cue ball, to the English on the cue ball itself.
To successfully hit these trick shot, all you have to do
is hit the balls at maximum power. Doing so will clear all the balls on
table and complete the stage. If you don't hit it at the maximum power,
then all the balls, if any, will not be pocketed and you will have to
resume regular play again.
- Basic fundamental of pool, when you try to pocket a ball at an
angle, aim the cue ball as if you were hitting the target ball in a
- Just like in real pool, particularly in 9-ball, its a good thing
to position the cue ball for the next ball by using some degree of
English in your shots. That way, you have a greater chance at
successfully hitting the next ball.
- In 9-ball, if you can, try to win with the least amount of shots
possible. Always see if you can combo the 9-ball with your target
ball. Sinking in the 9-ball quickly will not only complete the stage
but give you a big score bonus after that should be more than enough
to advance to the next opponent.
- Take advantage of banking shots and jumping the cue ball. They're
so much more useful and easy to do in this game than in real life play
since you can never miscue in the game :)
Are there any secrets?
None that I know of.