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| TAISEN HOT GIMMICK |
PSIKYO 1997 |


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Description:
Perhaps my favorite mahjong game in MAME. I just love the artwork. High
in detail, high in color, and silky smooth. Very nice. Plus, the game is made by
Psikyo, famed
particularly for their shooting titles, AKA shmups. The story goes that each opponent you face is troubled by some kind of
problem or bad habit. It is your mission to relieve and cure such
people of these troubles. Of course, the remedy to these problems, and just
about anything else for that matter, is solved through the game of mahjong
:) By far the neatest and most popular feature of this game, as well as the
series, is what happens after you defeat an opponent. Once defeated, you have
the opportunity to "punish them by continuous hits." By continuous
hits, I mean repeated pressing of any tile button. It's quite nice actually.
The animation during the sequence is surprising smooth. In fact, silky
smooth. You won't find this quality of animation and artwork in any other
mahjong series. There are two to three different cut-scenes for each opponent, yet you can
only choose one after you win. Each cut-scene has the opponent in a
different pose or outfit. You can also choose to not punish them as well. This is a great game for beginners. The difficulty is a bit on the easy
side, even without using items as the opponents doesn't seem to cheat. By cheating, I mean declaring Reach every 2 out of 3 rounds after only their
4th or 5th turn while your hand is always crap at the start. Of course
the game gets harder as you progress, but not by too much. Difficulty: 2/5
Artwork: 5/5 |
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TAISEN HOT GIMMICK
MINI FAQ
|
| Who Starts First? |
Dices are rolled at the
start of each match. If the dices add up to an odd number, you are
dealer. If it adds up to an even number, the opponent is dealer. |
| How to Win/Lose a Match? |
To defeat one opponent, you
need to either win 3 rounds against her or decrease the opponent's score to
zero or less. Whichever comes first.
The only way you can lose the match is if
your score goes to zero or less first. |
| Number of Opponents: |
8. |
| Each Opponent's Score at
Opening Round: |
2500, 3500, 4500, 5000,
6000, 7000, 10000, 16000 |
| Your Score at Opening
Round: |
1000. |
|
Points Gain/Lose when Tenpai/No-Ten: |
1000.
You gain 1000 points as well as win the round if you
have Tenpai, and the opponent has No-Ten at the end of the round. |
| Points Lose when Reach: |
1000.
When you Reach and discard your unwanted tile, the game
automatically takes over and draws and discards for you. It does so
until there is a tile for you to go out. You can go out at that time or
ignore it and wait for another tile if you want or get the chance. |
| Scoring Multiplier: |
Type B. |
| Number of turns per
player per round: |
18. |
| Are there Items? |
Yes, 6 total. |
| What does Each Item Do? |
Item A. This item
lets you discard any tiles in your opening hand and replace them with
other random tiles. This item can only be used at the start of the
round.
Item B. This item changes your opening hand into a more
complete and rarer hand. This item can only be used at the start of the
round.
Item C. This item changes your opening hand into a more
complete and rarer hand. This item is better than Item B. This item can
only be used at the start of the round.
Item D. This item changes your opening hand into a more
complete and rarer hand. This item is better than Item C. This item can
only be used at the start of the round.
Item E. This item changes your opening hand into a more
complete and rarer hand. This item is better than Item D. This item can
only be used at the start of the round.
Item F. This item makes the next tile, after declaring Reach,
into the winning tile you need to go out. This item can only be used
after declaring Reach.
Points for Items are not received by what you score for your hand but
by the +400 POW bonus that you receive randomly when drawing tiles
during the round. Each POW you get gives you 400 pts that can be used to
buy items. You also get an additional 1000 pts if you continue the game
after losing a match. |
| Can you Bet? |
No. |
| Character Stories: |
Each opponent you face is troubled by some kind of
problem or bad habit. It is your mission to relieve and cure such
people of these troubles. Of course, the remedy to these problems, and just
about anything else for that matter, is solved through the game of mahjong.
| Character |
Story |
Tomoko Shimizu |
She is a bright, cheerful, and an excellent student.
She is currently a high school senior. However, she is severely troubled by her bad misuse of language and has
a sassy attitude to boot.
In order for her to understand the beautiful and proper
language that is Japanese, a game of mahjong is played. |
Setsuna Yasui |
She is a girl who looks much younger than she
appears. It is so because she has serious troubles with her
dislike of carrots. She does not eat carrots, and so does not grow.
In order to cure her unbalanced diet, a game of mahjong is
played. |
April Ogain |
She has lived in Japan for quite a long time working
as a model and has
become very fluent in Japanese. Yet, as an American, she still
looks down on the Japanese people.
In order to rid her of her principles of US supremacy, a game of
mahjong is played. |
Hatsune Suzuki |
She is beautiful, intelligent, and works for a
computer company. Yet she has an extreme dislike for men.
In order to let her understand the wonderfulness of men, a game
of mahjong is played. |
Aoi Sanjyo |
The angel in white who carries a carefree smile.
However, she is troubled, as she is poor in her knowledge of needle
injections as a nurse.
In order to convey this technology upon her, a game of mahjong
is played. |
Yuko Oni |
A policewoman faithful to her job as she always
maintains a calm and steady composure. But for some reason, she
seems to have a dislike to the game of mahjong. So much that she
shivers at the thought of it.
In order to let her understand the fun of mahjong, a game of
mahjong is played. |
|
| Are there any Secrets? |
Yes. There are 3 hidden opponents in the game.
Each are characters from
previous Psikyo titles.
 |
Marion from Gunbird I and II
Beat the first 3 opponents without punishing any to play against
her. By punish, I mean not punishing the opponent, which means
choosing the last option from the menu selection presented after
you beat an opponent. |
 |
Miko from Sengoku Blade
Beat the first 3 opponents without punishing any to play against
her. |
 |
Kain from Sengoku Blade
Beat opponents 4, 5, and 6 without punishing any to play
against him. |
|
| Dip Switch: |
To access the dip switch,
or Test mode as the game calls it, press F2.
Press A to move the cursor down, B to move it up, and Start to
select. 
Test Mode Screen |
Setting Description |
| Screen Test |
Test Screen |
| Input Test |
Test Control Buttons |
| Acoustics Test |
Test Sound Effects, Voices, and Music |
| Hard's Initial Set-Up |
Adjust Hard Settings |
| Game's Initial Set-Up |
Adjust Game Settings |
| Initial Set-Up Default |
Restore back to default settings.
Note that the default settings in MAME is slightly different
from the actual default setting of the game. |
| Test End |
Exit Test Mode |

Hard's Initial Set-Up Screen |
Setting Description |
| 1P Monitor Screen Flip |
Flip screen |
| 2P Monitor Screen Flip |
Flip screen |
| Credits |
Adjust Coins per Credit.
Default is 1/1. 1 coin for 1 credit. |
| Monitors and Link-Up |
Adjust monitor display and link-up.
Default is 2 monitors display and link-up, allowing for versus
battle between the two monitors. Second option is 2 monitor display but no link-up. The third options turns off the second monitor. Note that the
game runs much smoother with this option selected as you get a big
boast in FPS. Plus game speed is not slowed down at all. |
| Demo Sound |
Adjust demo sound.
Default is on. |
| Menu Return |
Return to Test Mode menu. |

Game's Initial Set-Up Screen |
Setting Description |
| Player's Starting Pts. |
Adjust the amount of points that you start off with
at the beginning of every match.
Default in MAME is 1000 points.
Actual default setting is 2000 points. |
| Computer's Starting Pts. |
Adjust the amount of points that the opponent starts
off with at the beginning of every match.
Can choose from Few, Normal, Lots, or Whole Lot. Default in MAME is Few.
Actual default setting is Normal. |
| Vs. Battle Starting Pts. |
Adjust the amount of points that each player starts
off with at the beginning of a Vs. match.
Default in MAME is 10000 points.
Actual default setting is 20000 points. |
| Difficulty Level |
Adjust game difficulty.
Can choose from Easy, Normal, Hard, or Very Hard. Default in MAME is Easy.
Actual default setting is Normal. |
| Richi After |
On default, tiles are drawn and discarded
automatically by the computer after declaring Reach until you
receive a tile that you can go out with.. If the 2nd option is
chosen, you must manually draw and discard after Reaching. |
| Undressing |
Choose Yes for nudity or No for none. You can't
punish the opponent if you choose No.
Default is Yes. |
| Sparrow Power Technique |
???
Default is Yes. |
| Menu Return |
Return to Test Mode menu. |
|
| Dual Screen to Single
Screen: |
If you want to get rid of
the dual screen display, play the game using MAME32 Plus. It can be
found at their homepage which is located by the following link:
http://mameplus.emu-france.com In this version of MAME, dual screen support is disabled within the
Psikyo driver. As a result, only one screen is displayed when playing
the game. There
may also be other MAME builts that eliminates the dual screen problem as
well. There is also an option in the dip switch, as mentioned above, that allows you to turn off
the 2nd screen. Though that doesn't get rid of the 2nd screen as it is
still displayed, except that now the screen is blank.
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